Mikhail Dereviannykh, Dmitrii Klepikov, Johannes Hanika, Carsten Dachsbacher
Eurographics 2025, Computer Graphics Forum
⭐Honorable Mention⭐ from the "Best Paper Award Committee"
Mikhail Derevyannykh
Eurographics 2022
Conference Version | Fast Forward | Video Presentation | Video Demo
Bachelor Thesis, 2021
Mikhail Derevyannykh
Course Work, 2019
Mikhail Derevyannykh
Models predict a lightmap/light-volume given dynamic lights input in a feed-forward way for a real-time game. 3rd-year university project
Pipeline based on Blender+Colab+Weight and Biases+Google Drive+Ngrok+TensorRT for researching and finding the best neural network architecture.
Weight and Biases for logging and hyperparameter searching (architecture types, data transformation, # of layers, learning rates, # samples for implemented custom loss functions, activation functions, etc)
Deployed render-server based on Ngrok for fast rendering validation screenshots and for benchmarking inference time of requested neural network architecture on some gaming GPU.
Renderer with support for highly optimized async neural network inference and dataset generation
Sophisticated data generation and post-processing. Terabytes of data, optimized RAM\Disk memory access, and workload. Efficient GPU-Kernels for some data-preprocessing blocks.
Light field is described in Spherical Gaussians basis (The Order 1886) with DDGI-Driven Probe-Placement Tricks
Inference is about 1 ms, 2060 RTX